![]() ![]() ![]() VERTEX Layer: "0" Space: Model space Color: 255,0,11 Linetype: "BYLAYER" Handle = 295dc Polyface face record Face vertices: 1 2 3ĮND SEQUENCE Layer: "0" Space: Model space Color: 255,0,11 Linetype: "BYLAYER" Handle = 295ddįinally, I check the "visualstyles", the edge has been turned off in the current shade mode. I don’t know the naming conventions UE uses in game, but AFAIK the name. VERTEX Layer: "0" Press ENTER to continue: Space: Model space Color: 255,0,11 Linetype: "BYLAYER" Handle = 295db Polyface vertex at point, X= 0.0000 Y= -0.0470 Z= -0.0028 So you would cast the hit component to instanced static mesh component (if that fails then you haven’t hit an ISM with that linetrace) and then do remove instance with the hit index. POLYLINE Layer: "0" Space: Model space Color: 255,0,11 Linetype: "BYLAYER" Handle = 295d8 Polyface mesh I then exploded it and now every pieces are "polyface mesh". The object is a block "bonnet_ok", bonnet of car.Īs you suggested, here is what I got (note: there is no other layers except layer "0" in the drawing):īLOCK REFERENCE Layer: "0" Space: Model space Handle = 28cfe Block Name: "bonnet_ok" at point, X= 0.0000 Y= 0.0000 Z= 0.0000 X scale factor: 0.0394 Y scale factor: 0.0394 rotation angle: 0 Z scale factor: 0.0394 Scale uniformly: No Allow exploding: Yes ![]()
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